"Deep Breath of the Seas" Application Guide and Prototype Guideline
As part of our March 22nd World Water Day activities, we aimed for our students to integrate science, mathematics, and engineering skills. Please plan and implement the classroom activities within the following framework:
🚨 1. Problem Statement (Define)
"The natural cycle of our seas, which functions like a precise clockwork, is being disrupted by uncontrolled plastics, metals, and invisible microplastics. How can we design a smart marine vessel that can sort and collect these silent invaders by type, allowing the seas to take a 'deep breath' again?"
🎯 2. Project Objective (Explain)
- To help students recognize types of marine pollution (surface plastics and seabed metals).
- To produce tangible and mechanical solutions to the waste problem using STEAM disciplines.
- To strengthen Life Skills by developing functional prototypes from recycled materials.
🛠️ 3. Step-by-Step STEAM Implementation Guide
- Explore the Ecosystem: Show visuals explaining marine life and the natural habitat; then, have students build their own marine world through origami.
- Analyze the Impact of Waste: Add waste visuals onto the prepared paper ecosystems and have them discuss how pollution stops the cycle of life.
- Draw the Solution: Have them sketch their dream designs for the "Marine Waste Hunter Ship" using AutoDraw or digital tools.
- Apply Engineering Steps:
- Surface Skimmer: Have them build a mesh strainer mechanism to collect plastics and bags floating on the water surface.
- Bottom Magnet: Have them attach a strong magnet to the bottom of the ship to pull metal pieces from the sea floor without contact.
- Catamaran Hull: Facilitate the construction of a stable, non-sinkable Catamaran structure made from recycled materials (plastic bottles); explain the principles of buoyancy.
💡4. Conclusion and Presentation
Our shared prototype, inspired by these classroom applications, was presented and introduced to the entire educational community at the April 1st National STEAM Workshop in Türkiye according to this guide. This achievement is the finest evidence of how our project's collective wisdom and collaboration have transformed into tangible life skills.
Outcomes for Teachers and Students (English)
👩🏫 For Teachers:
Mentorship Role:Teachers transitioned from lecturers to STEAM facilitators, guiding students through the engineering and design cycle.
Integrated Curriculum: They experienced how to merge Scienge ScieSciecece, Math, Tech, and Art into a single, cohesive project.
🎓 For Students:
Environmental Awareness: Students realized that marine pollution is a critical threat to life cycles, not just a visual issue.
Engineering Skills: They learned to transform a "problem" into a "sketch" and then into a functional prototype using recycled materials.
Confidence & Life Skills: Observing their own vessel float and collect waste sparked a sense of "I can create" and strengthened teamwork and critical thinkingthinking.
Gülşen ÖNER KILIÇ - Mithatpaşa Ecrin Meydan Primary School- Seyhan/Adana/Türkiye
Seher ŞEREF -Yenişehir Primary School Mersin-TURKEY
Sevcan EŞİYOK Şehit İlker Uylaş Primary School Hatay/TÜRKİYE
"Akıllı bir deniz aracı nasıl tasarlayabiliriz?" Sorusu üzerine beyin fırtınası yapıp,fiikirlerini geliştiren öğrencilerimin deniz canlılarını atıklardan kurtarma araçları tasarıları
"Akıllı bir deniz aracı nasıl tasarlayabiliriz?" Sorusu üzerine beyin fırtınası yapıp,fiikirlerini geliştiren öğrencilerimin deniz canlılarını atıklardan kurtarma araçları tasarıları
Murat TURHAN - Şehit Cemal Mutlu İlkokulu-Ünye-Ordu-TÜRKİYE
Seher SEZGİN Göztepe Primary School Class 3-C İstanbul- Türkiye
Cosmina MARIN Sc. Gim. “Nicolae Bălcescu” Ploiesti - ROMANIA
Liljana Nezha Primary School "Zigur Lelo"Vlore \Albania
Violeta Ramaj
Teresa Moreira, School Frei Manuel Santa Inês, Porto, Portugal
Sibel ÇUBUKTAR Yenişehir Primary School Mersin/TÜRKİYE
The seas are being degraded by plastics, metals, and invisible microplastics. How can we design a smart marine vehicle that can separate and collect these silent invaders according to their types, allowing the seas to 'take a deep breath' again?
We first turned the problem into a "sketch" and then into a functional prototype using recycled materials.
Our collaborative prototype, inspired by classroom applications, was presented and introduced to the entire education communi
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Petrean Floare Mariana , Scoala Gimnaziala "Emil Isac ", Cluj-Napoca , Romania
6th primary school Trikala,Greece.Teacher Georgia Katsampeki
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SEMRA TUNÇ YAŞA -Şehit Mustafa Korkmaz Primary School Mersin/TURKEY
Mzia Gogaladze. LEPL Khashuri N6 Public School. Georgia
https://www.youtube.com/shorts/WGKICfd19h0
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F.Sevil ODABAŞ Göztepe Primary School 3-B Class İstanbul -TÜRKİYE
Tamar Tevdorashvili - multi-profile private school - ltd "INTELLECT" /Georgia
The seas are polluted by plastic, metals and invisible microplastics. We have created a smart marine vehicle that can collect them. As part of the activity, students developed environmental awareness and engineering skills.
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