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"Deep Breath of the Seas" Application Guide and Prototype Guideline

 

"Deep Breath of the Seas" Application Guide and Prototype Guideline






As part of our March 22nd World Water Day activities, we aimed for our students to integrate science, mathematics, and engineering skills. Please plan and implement the classroom activities within the following framework:

​🚨 1. Problem Statement (Define)

​"The natural cycle of our seas, which functions like a precise clockwork, is being disrupted by uncontrolled plastics, metals, and invisible microplastics. How can we design a smart marine vessel that can sort and collect these silent invaders by type, allowing the seas to take a 'deep breath' again?"

​🎯 2. Project Objective (Explain)

  • ​To help students recognize types of marine pollution (surface plastics and seabed metals).
  • ​To produce tangible and mechanical solutions to the waste problem using STEAM disciplines.
  • ​To strengthen Life Skills by developing functional prototypes from recycled materials.

​🛠️ 3. Step-by-Step STEAM Implementation Guide

  1. ​Explore the Ecosystem: Show visuals explaining marine life and the natural habitat; then, have students build their own marine world through origami.
  2. ​Analyze the Impact of Waste: Add waste visuals onto the prepared paper ecosystems and have them discuss how pollution stops the cycle of life.
  3. ​Draw the Solution: Have them sketch their dream designs for the "Marine Waste Hunter Ship" using AutoDraw or digital tools.
  4. ​Apply Engineering Steps:
    • ​Surface Skimmer: Have them build a mesh strainer mechanism to collect plastics and bags floating on the water surface.
    • ​Bottom Magnet: Have them attach a strong magnet to the bottom of the ship to pull metal pieces from the sea floor without contact.
    • ​Catamaran Hull: Facilitate the construction of a stable, non-sinkable Catamaran structure made from recycled materials (plastic bottles); explain the principles of buoyancy.

💡4. Conclusion and Presentation

​Our shared prototype, inspired by these classroom applications, was presented and introduced to the entire educational community at the April 1st National STEAM Workshop in Türkiye according to this guide. This achievement is the finest evidence of how our project's collective wisdom and collaboration have transformed into tangible life skills.

Outcomes for Teachers and Students (English)

👩‍🏫 For Teachers:

Mentorship Role:Teachers transitioned from lecturers to STEAM facilitators, guiding students through the engineering and design cycle.

​Integrated Curriculum: They experienced how to merge Scienge ScieSciecece, Math, Tech, and Art into a single, cohesive project.

​🎓 For Students:

​Environmental Awareness: Students realized that marine pollution is a critical threat to life cycles, not just a visual issue.

​Engineering Skills: They learned to transform a "problem" into a "sketch" and then into a functional prototype using recycled materials.

​Confidence & Life Skills: Observing their own vessel float and collect waste sparked a sense of "I can create" and strengthened teamwork and critical thinkingthinking.



Gülşen ÖNER KILIÇ - Mithatpaşa Ecrin Meydan Primary School- Seyhan/Adana/Türkiye






We designed a device that collects marine debris and floated it on a container of water.



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Seher ŞEREF -Yenişehir Primary School Mersin-TURKEY




We have successfully and excitedly completed our prototype studies for "The Deep Breath of the Seas" project! Together with our students, we transformed our Marine Waste Hunter Ship designs—developed to combat pollution—into tangible successes by combining recycled materials with engineering skills. We defined the problem, designed the solution, and built the prototype; ultimately, we strengthened our environmental awareness and took our first steps as the problem-solvers of the future.



Marine Waste Hunter Ship" Prototype





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Sevcan EŞİYOK Şehit İlker Uylaş Primary School Hatay/TÜRKİYE



"Akıllı bir deniz aracı nasıl tasarlayabiliriz?" Sorusu üzerine beyin fırtınası yapıp,fiikirlerini geliştiren öğrencilerimin deniz canlılarını atıklardan kurtarma araçları tasarıları


"Akıllı bir deniz aracı nasıl tasarlayabiliriz?" Sorusu üzerine beyin fırtınası yapıp,fiikirlerini geliştiren öğrencilerimin deniz canlılarını atıklardan kurtarma araçları tasarıları



"Deniz Atık Avcı Gemisi" Prototipi


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Murat TURHAN - Şehit Cemal Mutlu İlkokulu-Ünye-Ordu-TÜRKİYE




"Deep Breath of the Seas" Application Guide and Prototype



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Seher SEZGİN Göztepe Primary School Class 3-C İstanbul- Türkiye







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Cosmina MARIN Sc. Gim. “Nicolae Bălcescu” Ploiesti - ROMANIA





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Liljana Nezha Primary School "Zigur Lelo"Vlore \Albania



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Violeta Ramaj




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Teresa Moreira, School Frei Manuel Santa Inês, Porto, Portugal








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Sibel ÇUBUKTAR Yenişehir Primary School Mersin/TÜRKİYE

https://youtu.be/NJ_I9ZjYiy8?si=t1I3hb56AsxHYRGW

The seas are being degraded by plastics, metals, and invisible microplastics. How can we design a smart marine vehicle that can separate and collect these silent invaders according to their types, allowing the seas to 'take a deep breath' again?

We first turned the problem into a "sketch" and then into a functional prototype using recycled materials.
Our collaborative prototype, inspired by classroom applications, was presented and introduced to the entire education communi

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Petrean Floare Mariana , Scoala Gimnaziala "Emil Isac ", Cluj-Napoca , Romania




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6th primary school Trikala,Greece.Teacher Georgia Katsampeki




our vessel in order to protect sea life made from waste materials and following the guidelines of the prototype .Through trial and error and with problem solving techniques the students created a vessel in class working as a team .Environmental awareness and enginnering skills were developed too.



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SEMRA TUNÇ YAŞA -Şehit Mustafa Korkmaz Primary School Mersin/TURKEY





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Mzia Gogaladze. LEPL Khashuri N6 Public School. Georgia




https://www.youtube.com/shorts/WGKICfd19h0


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F.Sevil ODABAŞ Göztepe Primary School 3-B Class İstanbul -TÜRKİYE





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Tamar Tevdorashvili - multi-profile private school - ltd "INTELLECT" /Georgia





The seas are polluted by plastic, metals and invisible microplastics. We have created a smart marine vehicle that can collect them. As part of the activity, students developed environmental awareness and engineering skills.



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Vakhtang Gzirishvili Tbilisi Public School No. 173




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FİGEN DEMİREL ŞEHİT EMRE TUNCA PRIMARY SCHOOL ÇUBUK/ANKARA TÜRKİYE




We created our prototype for the "Deep Breath of the Seas" project. Together with our students, we brainstormed about the Marine Waste Hunter Vessel we developed to combat pollution. Then, we combined recycled materials and our engineering skills to build the vessel. We observed this prototype operating underwater.



We created our prototype for the "Deep Breath of the Seas" project. Together with our students, we brainstormed about the Marine Debris Hunter Vessel we developed to combat pollution. Then, we built the vessel by combining recycled materials and our engineering skills. We observed this prototype operating underwater.



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Sibel ÇUBUKTAR Yenişehir Primary School Mersin/ TÜRKİYE




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